It’s been such a busy Winter for us, and we’ve been focused on creating!
So far this Winter we have released the Shetland Pony in a variety of formats, including the adorable Cinderella Carriage.We have also developed and released our new American Saddlebred with 3-gaits (Slow gait, park trot, park canter) with the classic 1870s Goddard Buggy exclusively at the Great Exhibition in New Babbage. We also developed a new set of armor, the 1560 Italian Milanese Armor for the Cleveland Bay, available exclusively at We Love Roleplay (25% discount while at this event!).
What’s upcoming? We have a lot of new releases for the Spring. Of course Fantasy Faire is always a big event, and we have 3 gorgeous new releases just for that (shhhh, they’re a secret!) Sooner than that though, we will be releasing the Shetland Pony with the Swan Sleigh, the POA, riding pony, and the Sidesaddle Shetland and a ton of new appaloosa coats in the coming month.
We’re working on the American Saddlebred riding horse in English and western; the Friesian; the Dartmore and some other odds and ends, including a couple of new Gachas. And of course, we continue to work on other wonderful projects in the background.
The new animesh RealHorse Rideable Shetland Ponies are available in 5 different styles and in 2 different rider sizes. The Ponies are configured as English/Dressage, Baroque/Dressage, Western, Rosamunda Fantasy, and Ponicorn all for both XS/S and M/L riders.
The XS/S versions are animated for small mesh avatars including Toddleedoo Baby and Kid, Bebe and Chonk. The M/L versions are animated for all standard avatars including tween, teen and short adults. The rider animations themselves are different; the XS/S versions do not break the small mesh avatars, the M/L will. Try before you buy to make sure you have the correct version.
The Shetland Pony in a nutshell:
FEATURES & BENEFITS:
Low cost – all the features you need; none you don’t
Easy to use – just attach and go
Rapid, simple setup – adjust height and position in seconds
Persistent configuration – your settings are remembered
Updates on our products are rare but sometimes things change. Then we do such a fast evolution of one of our projects that an update is mandatory!
This is the case with the update of our new RealHorse Rider to the new RealHorse Rideable Animesh Horse.
Here’s what is updated in the new version:
~ Complete overhaul of the AO and HUD scripting to improve speed and function. ~ Reduced the number of scripts and the amount of memory usage to 1150 Kb. ~ Added sounds to the Gesture HUD. ~ Added multiple stands to the AO for the horse. ~ Completely reanimated the horse animations in both AO and Gesture HUD. ~ Created a smoother jump sequence. ~ Added an adjustment system to the Gesture Hud to allow riders to quickly and easily position their horses. ~ Positioning adjustments persist between uses (The RealHorse “remembers” the adjustment you set.) ~ Changed the gait sounds. ~ Changed the rider animations priority to allow all of the full-sized horses to be used with combat systems. ~ Overhauled the Gesture HUD to make it simpler to use and reduce the amount of screen space used.
What this means: A horse with lower script memory usage that is simpler and easier to use, and that more effectively competes in most equestrian sports, while still delivering the full equestrian experience.
Other Useful Things to Know!
Complexity:: 30,700 – 38,400 Complexity (Rank 1)
Average Script Usage: 1150 kb memory
We’d like to thank the exceptional E development team for their hard work in creating the RealHorse™ Rideable animesh riding horses.
Additional thank you’s to others who have helped along the way:
Fienchen (fionalein) for her assistance with various scripted parts. Joshi Swashbuckler for his genius and extensive overhaul of the scripting, resulting in a sleeker, faster horse….and Joshi and the Dragon Lance design crew for their excellent assistance in getting the horse to work correctly for combat games. And of course, Elrik Merlin for the inspiration from his suggestion that we “make a horse that he could keep in his inventory.”
The E Team:
Cherry Lastchance – Animations, detail checking, horse breed mesh modeling, coat painting, brand redesign, (Did we mention, animations?) Sillve Resident and Lillian Fayray – Testing, testing, testing and MORE testing…and their flawless customer service Emmalette – For her consistently superior mesh modeling Dancer Inglewood – Holder of the Wrench Elite Equestrian – Project design and management, mesh modeling, artwork, documentation, UI design, technical design, provider of mints, and whatever else needed doing
We will be updating over the next week, starting with the Dressage, Hunter and Armored versions. Watch for your update, but if you miss it, you can always receive a redelivery from the redelivery terminal in the store or any CasperVend vendor.